Jan 28, 2007

New Game Version Posted

We've posted version 1.5 of the Moon Base One game. The new version includes:

- More vehicles
- Deadly spilled radioactive goo
- A Jet pack with Sounds
- Into Dialogue
- Breathing sounds
- Underground Outpost with Doors and a machine room
- A mining gun to mine into the lunar regolith or into stray boulders

This is a first draft for many of these effects - and some are still a little raw... they'll be cleaned up and polished during the next release.

Thanks for everyone's help!!

4 comments:

Beeline Services said...

As the resident explosives engineer, I should make mention that when Liquid Oxygen (LOX) comes into contact with anything remotely resembling a fuel, it can quickly turn it into an explosive. For instance, soak a BBQ briquette in some LOX and watch people soil their pants when you hit it with a spark.

FWIW, LOX and asphalt (similar to the stuff they use for road pavement today) was once used as a rocket fuel.

If the base has LOX storage tanks, they'd be _FAR_ away from any habitated building. While in real life, scoring a meteorite hit on a LOX tank might produce a nice big gas cloud release, LOX by itself is pretty harmless. I'm not sure what the regolith dust is made up of, but it's doubtful LOX + moon dust would do anything.

So the question is, do we want gut-busting, ground-thumping massive fireballs from LOX explosions, or cutesy-wootsey poof's of gas that might manifest as disembodied amorphous clouds of white fluff wandering around like 'The Fog' from a Stephen King Novel, igniting machinery and corroding any mining gear it comes into contact with?

Unknown said...

Ha ha! Definately big explosions. Even though we're aiming for realism, I think we can take some creative license with size of explosions....

Do you think that you can "own" the:
- Explosions
- Dust lift from footsteps
- Dust from car tires
- Smoke from the jetpack
- Atmosphere/lighting?

I've figured out the basics of all of these. Once I get that DVD to you, let's talk through what I know to make the effors easier.

I'm excited to have our resident explosives engineer engaged!

Beeline Services said...

Ah, perfect. Perhaps we can get our sound engineer to come up with 5 or 6 different sound files for explosions ranging from Barney claps to MOAB detonations?

Ha. "In space, nobody can hear you scream." - But they'll sure hear the LOX tanks going high-order ;-)

I'm good to go with your list - and hopefully by Friday afternoon they'll have the satellite link re-established at my place.

Phil Smith said...

Great work!