For our MBO subsystems, we're looking at the player keeping four simulation "loops" in synch.
Let's discuss what the loops are and their details in this post.
(Here's a spreadsheet that we can collaborate on)
A design blog for team members working on the MoonBaseOne game for the Federation of Galaxy Explorers non-profit group. Check out FOGE at www.foge.org. We have been active for over 5 years, and hold space-related events for kids in 8 states.