We're planning on having the final version of the game ready by June 1st. Make sure you check out Version 0.2, which was just posted (links on the right side of this page).
The things we still need help with are:
3D modeling and texturing:
- specifically: individual buildings in the moon base, mining equipment, and two new space rover vehicles
- 3D modelling of a robot/droid to carry rocks/supplies when called
- building new images for the existing moonbases - so they look a little more realistic
- 3D texturing of space suits from astronauts of other companies (we have the FOGE one, need a few more)
Coding:
- Mission system (building in some C++ code so that AI bots can respond to commands and communicate)
- Base building system (so that when players bring resources to the base, buildings are created)
- Various "mini games" to accomplish goals (like wire a broken circuit, reprogram a robot, fix equipment, etc)
Writing/Design:
- Designing the Missions for players (we have a good list online, but need some more granularity - What exactly are the missions? How long are they?)
- Writing text for the scripts (What exactly are the words that NASA mission control says to the astronauts for each mission? What other messages are sent?)
- Writing dialoge that the AI bots will use (Do they say "Hi" when approached? What about bots from other "companies")
Audio/Video:
- Recording the audio/video for the missions communications from NASA (we have a film studio ready to help with this)
- Recording audio for the other astronauts (we need a few male and female voices)