<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-37148528</atom:id><lastBuildDate>Thu, 24 Dec 2009 20:21:17 +0000</lastBuildDate><title>FOGE MoonBaseOne</title><description>A design blog for team members working on the MoonBaseOne game for the Federation of Galaxy Explorers non-profit group.  Check out FOGE at www.foge.org.  We have been active for over 5 years, and hold space-related events for kids in 8 states.</description><link>http://moonbaseone.blogspot.com/</link><managingEditor>noreply@blogger.com (Jay)</managingEditor><generator>Blogger</generator><openSearch:totalResults>53</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-6142291349921979313</guid><pubDate>Sat, 07 Feb 2009 21:00:00 +0000</pubDate><atom:updated>2009-02-07T16:05:25.751-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>moonbase</category><title>MoonBaseOne Version 4 posted</title><description>I've &lt;a href="http://wecreategames.com/games/MoonBaseOne/MoonBaseOneVersion4.zip"&gt;uploaded the version of MoonBaseOne&lt;/a&gt; that we've been using for the past year within Galaxy Explorers here.  This isn't in a .msi file, meaning that it's not as easy to install within Windows (sorry, I no longer have the computer set up to make those installers).&lt;br /&gt;&lt;br /&gt;This has:&lt;br /&gt;- Astronauts in new, cooler uniforms&lt;br /&gt;- More missions and tasks to do&lt;br /&gt;- Different story line options&lt;br /&gt;- Better Terrain&lt;br /&gt;- A lot of small tweaks&lt;br /&gt;&lt;br /&gt;Notice that when you run it, it'll upload your score to an online server.&lt;br /&gt;&lt;br /&gt;This hasn't been fully tested.  Hopefully, we can hand it to a new vlunteer to fully test and build into an install file.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-6142291349921979313?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2009/02/moonbaseone-version-4-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-4576873294121961334</guid><pubDate>Sat, 07 Feb 2009 20:57:00 +0000</pubDate><atom:updated>2009-02-07T15:59:27.295-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>source code</category><title>Source code to make your own "Lunar Academy"</title><description>I've released the source code for making your own quizes using Torque.  This is Creative Commons, meaning that anyone can use it without required payment.  I've posted a zip file with instructions on how to add it to your game &lt;a href="http://wecreategames.com/games/MoonBaseOne/MoonBaseAcademy.zip"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-4576873294121961334?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2009/02/source-code-to-make-your-own-lunar.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-5788472607186439930</guid><pubDate>Mon, 25 Feb 2008 12:56:00 +0000</pubDate><atom:updated>2008-02-25T07:58:17.359-05:00</atom:updated><title>MoonBaseOne 3.0b Posted</title><description>A new version of &lt;a href="http://wecreategames.com/games/MoonBaseOne/MoonBaseOneInstaller.msi"&gt;MoonBaseOne &lt;/a&gt;has been posted that incorporates work from our summer interns as well as a few new missions and a new game type!  Please help us debug it by downloading it and posting comments with feedback.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Current bugs:&lt;/span&gt;&lt;br /&gt;- Conversations seem to be crashing&lt;br /&gt;- The astronaut needs a new uniform, possibly all white&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-5788472607186439930?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2008/02/moonbaseone-30b-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-7382878755577127281</guid><pubDate>Sun, 15 Jul 2007 22:36:00 +0000</pubDate><atom:updated>2007-07-15T18:40:16.337-04:00</atom:updated><title>Wikipedia site created</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_fLz246wB3Zc/RpqhjlLhgKI/AAAAAAAAADw/zEtNtl1g8TI/s1600-h/cover.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_fLz246wB3Zc/RpqhjlLhgKI/AAAAAAAAADw/zEtNtl1g8TI/s400/cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5087556361716334754" border="0" /&gt;&lt;/a&gt;We have a new &lt;a href="http://en.wikipedia.org/wiki/MoonBaseOne"&gt;Wikipedia&lt;/a&gt; page!  Feel free to add to it, update trivia or details, or link to your profiles.&lt;br /&gt;&lt;br /&gt;Our last step is to complete all Copyright transfer documents to give FOGE full rights to distribute.&lt;br /&gt;&lt;br /&gt;Great job everyone!  Excellent effort, and it was great working with you all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-7382878755577127281?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/wikipedia-site-created.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_fLz246wB3Zc/RpqhjlLhgKI/AAAAAAAAADw/zEtNtl1g8TI/s72-c/cover.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-4667746932757872277</guid><pubDate>Sun, 15 Jul 2007 03:20:00 +0000</pubDate><atom:updated>2007-07-15T11:16:33.806-04:00</atom:updated><title>Latest release</title><description>&lt;span style="font-weight:bold;"&gt;Added a few more updates:&lt;/span&gt;&lt;br /&gt;- Derek's new voice files added&lt;br /&gt;- Added a scoreboard that remembers the top 10 scores&lt;br /&gt;- Two different games - one where you can play for double the points, but your clock doesn't stop when you're in the base&lt;br /&gt;- Bots tell you info about how they are configured&lt;br /&gt;- Removed the Chat HUD console, repositioned score&lt;br /&gt;- Added more commands to Bots (Follow me, Mine here, go home)&lt;br /&gt;- Added conversation file for Hammond, so he'll trade resources with you&lt;br /&gt;- Added ammo boxes with advanced mining bits to increase mining yield&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-4667746932757872277?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/latest-release.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-8594749147779525789</guid><pubDate>Thu, 12 Jul 2007 11:44:00 +0000</pubDate><atom:updated>2007-07-12T07:45:40.638-04:00</atom:updated><title>Updated video with Credits</title><description>Here is a slightly newer video with Dr J's and Derek's name in the credits.  Thanks everyone for your hard work and excellent teamwork.  It's so rewarding finally having a delivered product.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/qjgsrqFAHJk"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/qjgsrqFAHJk" type="application/x-shockwave-flash" width="425" height="350"&gt; &lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-8594749147779525789?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/updated-video-with-credits.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-3388227416855179045</guid><pubDate>Tue, 10 Jul 2007 20:44:00 +0000</pubDate><atom:updated>2007-07-12T09:34:32.894-04:00</atom:updated><title>Updates to add pizzaz</title><description>We've already got a few updates ready to add into Release Candidate 2 (UPDATE: Just Posted).&lt;br /&gt;&lt;br /&gt;These are:&lt;br /&gt;- Added a scoring system!&lt;br /&gt;- 30 lessons within the Lunar Academy (thank's Dr. J!)&lt;br /&gt;- Increased sound volume for Derek's sound files (Thanks Derek!)&lt;br /&gt;- New Lunar Academy Screen that looks much nicer&lt;br /&gt;- Fixed some of the animation snaffus when mining&lt;br /&gt;- Fixed a problem with the commander talking about the scientist&lt;br /&gt;- Fixed some of the Supply comments&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Anything else to get in before it's loaded on the terminals next week?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm going to try to add:&lt;br /&gt;- Conversation files for Engineer Hammond in the Garage&lt;br /&gt;- Stop the stutter-walking after mining&lt;br /&gt;- Limit the number of upgrades you can give to any single bot (otherwise, one bot can drill 100s of minerals at once)&lt;br /&gt;- Add a credits screen to give us all credit for the great work done&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-3388227416855179045?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/updates-to-add-pizzaz.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-5015839039954774975</guid><pubDate>Mon, 09 Jul 2007 04:09:00 +0000</pubDate><atom:updated>2007-07-09T00:13:47.275-04:00</atom:updated><title>MoonBaseOne - Release Candidate 1 posted!</title><description>&lt;span style="font-weight: bold;"&gt;It's here and ready for serious user testing!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;MoonBaseOne is ready to go!&lt;br /&gt;&lt;br /&gt;All final systems have been added, so it's ready to play.  I'll be doing testing, balancing, and tweaking over the next week, but it's ready to play now.&lt;br /&gt;&lt;br /&gt;I'd love any feedback you all could send!  What can be fixed or improved?&lt;br /&gt;&lt;br /&gt;More things to tweak over the next few days.  None of these are critical, but will add some oompf to the game:&lt;br /&gt;- Add some more dialog from Dr. J's script&lt;br /&gt;- Add some interaction for Hammond out in the Garage&lt;br /&gt;- Add 15 more lessons&lt;br /&gt;- Fix the sound files to play in the foreground audio&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-5015839039954774975?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/moonbaseone-release-candidate-1-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-8947496767632741974</guid><pubDate>Sun, 08 Jul 2007 21:16:00 +0000</pubDate><atom:updated>2007-07-08T17:24:25.890-04:00</atom:updated><title>Great progress on Version 2.06</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_fLz246wB3Zc/RpFWAnmg6nI/AAAAAAAAADo/481qW3IbCGU/s1600-h/screenshot_002-00001.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_fLz246wB3Zc/RpFWAnmg6nI/AAAAAAAAADo/481qW3IbCGU/s400/screenshot_002-00001.png" alt="" id="BLOGGER_PHOTO_ID_5084940022908512882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;We're &lt;span style="font-weight: bold; font-style: italic;"&gt;almost &lt;/span&gt;complete for Phase 1 of Moon Base One!&lt;br /&gt;&lt;br /&gt;I'll post an updated version at the end of the day.  So far, we've got every major system in, tested, and working.  The only piece that's left to finish is the "Lunar Academy" computer teaching system for people to take lessons and get rewards from.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Major fixes so far are:&lt;/span&gt;&lt;br /&gt;- Fixed random crashes! (at least, all that I've been able to replicate)&lt;br /&gt;- Supply purchasing system added&lt;br /&gt;- All new conversation system added (it looks great!)&lt;br /&gt;- Item upgrades can be purchased and applied to bots&lt;br /&gt;- All new buildings fully added&lt;br /&gt;- Missions give you the jetpack and mining gun... so you have to earn them&lt;br /&gt;- You can no longer use jetpack inside base&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-8947496767632741974?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/great-progress-on-version-206.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fLz246wB3Zc/RpFWAnmg6nI/AAAAAAAAADo/481qW3IbCGU/s72-c/screenshot_002-00001.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-6683512905092821929</guid><pubDate>Thu, 05 Jul 2007 14:21:00 +0000</pubDate><atom:updated>2007-07-05T10:23:15.219-04:00</atom:updated><title>Version 2.05 Posted</title><description>We're planning one more update this weekend to add the computer lessons and store purchasing GUI, as well as fix some moving AI and apply item upgrades to the robots.  Newly converted sound files will be in that, as well.&lt;br /&gt;&lt;br /&gt;There is a temporary upgrade (that hopefully fixes all crashes) posted now.  It also has Andre's new amazing base layouts.  Great stuff!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-6683512905092821929?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/version-205-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-7601454391861929350</guid><pubDate>Mon, 02 Jul 2007 01:31:00 +0000</pubDate><atom:updated>2007-07-01T21:33:39.800-04:00</atom:updated><title>Version 2.04 posted</title><description>&lt;span style="font-weight: bold;"&gt;Large coding update!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The purchasing system has been completed.  There are now 15 objects within the game that can either be purchased or earned by completing classes.  Each object is found at a certain location (Supply, Garage, Computer).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_fLz246wB3Zc/RohV03mg6mI/AAAAAAAAADg/VxlbIpxEl_Q/s1600-h/screenshot_002-00001.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 287px; height: 215px;" src="http://2.bp.blogspot.com/_fLz246wB3Zc/RohV03mg6mI/AAAAAAAAADg/VxlbIpxEl_Q/s400/screenshot_002-00001.png" alt="" id="BLOGGER_PHOTO_ID_5082406546254654050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There's a new way to purchase robots.  Once you have enough materials, you go ask the supply officer.  You can also by upgrades to your mining gun as well as to your carrying pack.  The supply officer can also fix the broken robot out front if you have enough minerals.&lt;br /&gt;&lt;br /&gt;We have audio cues being played to tell the players what to do... the volume is just really really low, so we'll increase that for the next update.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-7601454391861929350?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/07/version-204-posted.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fLz246wB3Zc/RohV03mg6mI/AAAAAAAAADg/VxlbIpxEl_Q/s72-c/screenshot_002-00001.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-6511833534208495000</guid><pubDate>Fri, 01 Jun 2007 23:04:00 +0000</pubDate><atom:updated>2007-06-01T19:06:55.767-04:00</atom:updated><title>Video Mashup</title><description>&lt;span style="font-weight:bold;"&gt;Check out the new MBO Video!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NzK4XL-Ho-4"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NzK4XL-Ho-4" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-6511833534208495000?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/06/video-mashup.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-6119050829208093262</guid><pubDate>Tue, 29 May 2007 04:22:00 +0000</pubDate><atom:updated>2007-05-29T00:28:19.555-04:00</atom:updated><title>Version 2.03 posted!</title><description>It's been a long time since we've posted an update... to summarize the reasons why 2.03 took awhile:&lt;br /&gt;-Updated to Vista&lt;br /&gt;-Reverted to XP&lt;br /&gt;-Formatted wrong Harddrive (Doh!)&lt;br /&gt;-Audio files not working&lt;br /&gt;-Fixed it all again... better and stronger than the original..&lt;br /&gt;&lt;br /&gt;LOTS of changes in this version:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Forcefield around mission bounds&lt;/li&gt;&lt;li&gt;Less minerals&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Better message popups to players&lt;/li&gt;&lt;li&gt;More arcade like - 10 minutes to play&lt;/li&gt;&lt;li&gt;Purchasing system finalized&lt;/li&gt;&lt;li&gt;Mission eventing and timer system finalized&lt;/li&gt;&lt;li&gt;Sound system entered (just need final sounds. :)  )&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-6119050829208093262?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/05/version-203-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-73963713727839964</guid><pubDate>Mon, 14 May 2007 13:11:00 +0000</pubDate><atom:updated>2007-05-15T08:12:24.273-04:00</atom:updated><title>MoonBaseOne Video</title><description>We've put together a short 2 minute video highlighting the game and some of the things you can do inside it.  Check out the &lt;a href="http://www.crossler.com/test/games/mbo/mbo_201d/MBO_201d.html"&gt;flash version&lt;/a&gt; (90mb), the &lt;a href="http://www.crossler.com/test/games/mbo/mbo_201c/MBO_201c.avi"&gt;full version&lt;/a&gt; (480mb), or watch it on YouTube below.&lt;br /&gt;&lt;br /&gt;We're currently working on version 4.03, which will have a countdown timer to run through the game and get enough minerals in 10 minutes.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cjw_7Ob0S6w"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cjw_7Ob0S6w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-73963713727839964?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/05/moonbaseone-video.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-8908691708698392577</guid><pubDate>Fri, 06 Apr 2007 04:42:00 +0000</pubDate><atom:updated>2007-04-06T00:43:55.986-04:00</atom:updated><title>Version 2.0 posted</title><description>Version 2.0 of the game is up!  This has NPCs with actions on them (they're still rudimentary), a new terrain, and Andre's new buildings.  Lots more coming soon, so stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-8908691708698392577?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/04/version-20-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-9164563972047979109</guid><pubDate>Fri, 30 Mar 2007 20:58:00 +0000</pubDate><atom:updated>2007-03-30T17:17:00.846-04:00</atom:updated><title>Attack of the Bots!</title><description>A huge robot update has been posted in the latest release.  Over 30 new features to really expand the robot system is in the new version 1.99. To really test out the changes, load the second "Empty Moon Testing" mission in the game loader.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_fLz246wB3Zc/Rg17o9c7J5I/AAAAAAAAACs/BIExsvAnNXg/s1600-h/screenshot_001-00004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_fLz246wB3Zc/Rg17o9c7J5I/AAAAAAAAACs/BIExsvAnNXg/s400/screenshot_001-00004.jpg" alt="" id="BLOGGER_PHOTO_ID_5047826700973057938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New Robot features and Attributes:&lt;/span&gt;&lt;br /&gt;- Hopper size - once the hopper is full of minerals, it tries to make a canister and drops them on the ground.&lt;br /&gt;-- Once canisters have run out, it will run back to base to drop minerals off (if you buy a homing beacon)&lt;br /&gt;-- You can add an attachment to the bot so that canisters it drops has lights to make them easier to find&lt;br /&gt;-- You can give the bot more canisters by touching it, or drop all the minerals you are carrying by pressing 'L'&lt;br /&gt;- Bots have different movement speed, size, color, and intelligence levels&lt;br /&gt;- Bots can have better drilling bits, which dig faster and allow for more minerals to be recovered&lt;br /&gt;- Bots can have have a microscopic imager to increase chances of finding minerals&lt;br /&gt;- The more intelligent a bot, the better it is at finding new ground to mine on&lt;br /&gt;- Bots can have an ad-hoc Network device, which lets them share bad mining spots with other bots&lt;br /&gt;- Bots can have a Mineral Surveying Device which helps them always find good mineral spots&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-9164563972047979109?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/03/attack-of-bots.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fLz246wB3Zc/Rg17o9c7J5I/AAAAAAAAACs/BIExsvAnNXg/s72-c/screenshot_001-00004.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-75433742971946653</guid><pubDate>Wed, 28 Mar 2007 23:34:00 +0000</pubDate><atom:updated>2007-03-28T19:46:37.135-04:00</atom:updated><title>MBO Version 1.95</title><description>Version 1.95 posted to the link on the right!&lt;br /&gt;&lt;br /&gt;Updates in this post:&lt;br /&gt;- Robots have a number of statistics - intelligence, movement speed, carrying capacity, size&lt;br /&gt;- Robots move around when there are no minerals available!&lt;br /&gt;- Robots hold the minerals they find, you have to walk up to them to pick them up&lt;br /&gt;- NPCs have proper animations, and react to players&lt;br /&gt;- NPCs can have missions, and sell things to players&lt;br /&gt;- New mining drill added&lt;br /&gt;&lt;br /&gt;Still hoping to post Version 2 by Sunday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-75433742971946653?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/03/mbo-version-195.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-8627755509348091883</guid><pubDate>Wed, 21 Mar 2007 23:32:00 +0000</pubDate><atom:updated>2007-03-21T20:14:52.862-04:00</atom:updated><title>MBO Version 1.9 is posted!</title><description>Version 1.9 is posted!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;This version has:&lt;/span&gt;&lt;br /&gt;- Andre's new Moon Base&lt;br /&gt;- Enhanced Mining Bot functionality, sizes, and skins&lt;br /&gt;- Testing mission for talking to NPCs&lt;br /&gt;- Enhanced digging effects and sounds&lt;br /&gt;- NPC characters within the base&lt;br /&gt;- Sliding doors on the base&lt;br /&gt;&lt;br /&gt;Please let me know any feedback, or suggestions for improvements!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-8627755509348091883?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/03/mbo-version-19-is-posted.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-1706102193961649675</guid><pubDate>Wed, 07 Mar 2007 03:22:00 +0000</pubDate><atom:updated>2007-03-06T22:30:49.324-05:00</atom:updated><title>Amazing Interiors</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_fLz246wB3Zc/Re4xrnHXg3I/AAAAAAAAACg/CxZxiNsOKYc/s1600-h/centralCorridor.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 393px; height: 220px;" src="http://2.bp.blogspot.com/_fLz246wB3Zc/Re4xrnHXg3I/AAAAAAAAACg/CxZxiNsOKYc/s320/centralCorridor.jpg" alt="" id="BLOGGER_PHOTO_ID_5039019658378183538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Andre (our head MoonBase modeler) has new screenshots from the base interior that he's building.  Great stuff!  We'll try to push out a new release by Thursday morning.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-1706102193961649675?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/03/amazing-interiors.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_fLz246wB3Zc/Re4xrnHXg3I/AAAAAAAAACg/CxZxiNsOKYc/s72-c/centralCorridor.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-5199537330590968598</guid><pubDate>Wed, 28 Feb 2007 12:11:00 +0000</pubDate><atom:updated>2007-02-28T07:23:19.729-05:00</atom:updated><title>Building the base</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.n.com.com/i/ne/p/2007/226moonbase1_550x413.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://i.n.com.com/i/ne/p/2007/226moonbase1_550x413.jpg" alt="" border="0" /&gt;&lt;/a&gt;For ease of management, we're going to break the game into two halves - Andre will run the base, and everthing within the base (floorplan, textures, objects, characters, etc).  I will run everything outside the base (vehicles, mining, terrain, space weather, robots, etc).  This will help us continue development while I'm out and when I return.  I love it when your team allows you to take a vacation!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.n.com.com/i/ne/p/2007/226moonbase2_550x413.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://i.n.com.com/i/ne/p/2007/226moonbase2_550x413.jpg" alt="" border="0" /&gt;&lt;/a&gt;Andre has a pretty innovative idea to build a series of modular floors shaped like rings... this way, we can add a new ring when needed (or when we come up with a new plot device).  This will allow us to quickly test new base layouts and change in the future to support more ideas.  Andre's thinking of using an elevator between floors, and will give us a preview of the idea during tonights telecon at 7:30.&lt;br /&gt;&lt;br /&gt;On the left side are some pictures of a new moon base idea that NASA is testing out, full story &lt;a href="http://news.com.com/2300-11397_3-6162208-1.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-5199537330590968598?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/building-base.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-1339488251669139069</guid><pubDate>Mon, 26 Feb 2007 13:06:00 +0000</pubDate><atom:updated>2007-02-28T07:22:24.167-05:00</atom:updated><title>Minor Mining update</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i.n.com.com/i/ne/p/2006-2/125outpost516x290.jpg"&gt;&lt;img style="cursor: pointer; width: 417px; height: 233px;" src="http://i.n.com.com/i/ne/p/2006-2/125outpost516x290.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've posted a small update just to test the mining changes.  I'm having troubles building the datablocks for the other player uniforms and bots, so they aren't in right now (should be soon!).&lt;br /&gt;&lt;br /&gt;Changes:&lt;br /&gt;- There are less minerals needed to buy robots&lt;br /&gt;- Mining an area doesn't use up the land as fast&lt;br /&gt;- Mining areas are much smaller - so you don't have to move as much to mine&lt;br /&gt;- Jet pack speed is based on how many minerals you are carrying.&lt;br /&gt;- Rocks are mineable again - about 40-60 minerals per rock&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-1339488251669139069?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/minor-mining-update.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-7705973236700195407</guid><pubDate>Thu, 22 Feb 2007 01:15:00 +0000</pubDate><atom:updated>2007-02-22T09:36:31.237-05:00</atom:updated><title>Astronaut Uniforms</title><description>Here's the texture for the Astronaut Uniform - we're looking for 5 new ones, one for each character:&lt;br /&gt;&lt;br /&gt;The Source JPG file is located &lt;a href="http://www.crossler.com/test/games/playerBlue.jpg"&gt;here&lt;/a&gt;.  The Source PSD file is located &lt;a href="http://www.crossler.com/test/games/playerBlue.psd"&gt;here&lt;/a&gt;.  Andre's Engineer uniform is also shown for comparison.  Great stuff Andre!&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5034161709056846098" style="" alt="" src="http://1.bp.blogspot.com/_fLz246wB3Zc/RdzvZvo06RI/AAAAAAAAACE/egNHa5yRHmE/s200/playerBlue.jpg" border="0" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_fLz246wB3Zc/Rd2qMPo06SI/AAAAAAAAACU/vCtcInHAnCg/s1600-h/playerOrange.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_fLz246wB3Zc/Rd2qMPo06SI/AAAAAAAAACU/vCtcInHAnCg/s200/playerOrange.jpg" alt="" id="BLOGGER_PHOTO_ID_5034367085803006242" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-7705973236700195407?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/astronaut-uniforms.html</link><author>noreply@blogger.com (Jay)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_fLz246wB3Zc/RdzvZvo06RI/AAAAAAAAACE/egNHa5yRHmE/s72-c/playerBlue.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-3533759471685904576</guid><pubDate>Thu, 22 Feb 2007 00:39:00 +0000</pubDate><atom:updated>2007-02-21T20:00:48.767-05:00</atom:updated><title>More mining!</title><description>&lt;strong&gt;I've added a minor update as version 1.7:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- To fix a few of the bug reports, I changed the way that movement works with mining - now you use up energy every time you mine.  This lets you mine faster.&lt;br /&gt;&lt;br /&gt;- The player starts out with a bunch of minerals to begin with, to make getting a robot quicker.&lt;br /&gt;&lt;br /&gt;- Each robot can have different numbers associated with it - how fast it mines, how much it mines&lt;br /&gt;&lt;br /&gt;- Everytime you mine, it will use up a bit of that area... after 10 or so times, it will tell you that there's been too much mining in the area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Plans for next mining updates:&lt;/strong&gt;&lt;br /&gt;- Robots wil hold on to minerals, you have to go out and pick them up when they are full&lt;br /&gt;- After robots can't mine in an area, they'll randomly move around until they find a spot that isn't mined yet, then restart&lt;br /&gt;- When robots mine, they might hit a pocket of gas or something explosive&lt;br /&gt;- When robots mine, they might slowly take damage&lt;br /&gt;- You can recall robots to base... some of them might not work and you have to pick them up&lt;br /&gt; -- This wil be very useful if a meteor storm is about to hit&lt;br /&gt;- If robots break, you can either fix them or scrap them for resources&lt;br /&gt;- When making robots, you can pick many different options for building them&lt;br /&gt;&lt;br /&gt;What other ideas?!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-3533759471685904576?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/more-mining.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-4965491926826893560</guid><pubDate>Sun, 18 Feb 2007 21:09:00 +0000</pubDate><atom:updated>2007-02-18T16:14:35.063-05:00</atom:updated><title>Mining robots</title><description>Game version 1.6 is posted!&lt;br /&gt;&lt;br /&gt;This has some upgrades to the mining logic.  When you mine, you can only mine when you have enough energy. You can only carry 100 units of minerals... once you have that, go and touch the golden machine by the base of the outpost to drop those off at base.&lt;br /&gt;&lt;br /&gt;After you have enough minerals to purchase a mining robot, hit the "+" plus key.  This will place a mining robot.  You can place up to 6 robots, and each one you get mines a little bit better than the last.&lt;br /&gt;&lt;br /&gt;Currently, the robots each cost:&lt;br /&gt;5 aluminum, 8 carbon, 45 iron, 3 magnesium, 25 silicon, 5 nickle&lt;br /&gt;&lt;br /&gt;What else should we build?  What should they cost?  I've increased the mining values, especially in higher ares... is this enough?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-4965491926826893560?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/mining-robots.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-37148528.post-8142914140725400007</guid><pubDate>Thu, 08 Feb 2007 01:27:00 +0000</pubDate><atom:updated>2007-02-07T20:40:34.863-05:00</atom:updated><title>Mineral Counts</title><description>All,&lt;br /&gt;  Can you help me work through the minerals that we will have and their percentages of being found every time someone digs?  The way it currently works it that for every dig, you have the chance of finding 1 unit of each type - so you could get 1 of each if you "rolled" perfectly each time.&lt;br /&gt;&lt;br /&gt;Here's my first though effort.  These are very easy to change in my config files:&lt;br /&gt;&lt;br /&gt;Name&lt;br /&gt;1st number - % to find in Low Altitude&lt;br /&gt;2nd number - % High Alt&lt;br /&gt;3rd number - % In asteroids&lt;br /&gt;&lt;br /&gt;Aluminum       10%       30%     40%&lt;br /&gt;Calcium           10%       30%     40%&lt;br /&gt;Carbon            10%       10%     20%&lt;br /&gt;Hydrogen       20%       10%     50%&lt;br /&gt;Iron                 40%       10%     20%&lt;br /&gt;Liq. Ox            10%         3%     20%&lt;br /&gt;Magnesium     30%       10%     20%&lt;br /&gt;Silicon                5%       35%     45%&lt;br /&gt;Water                2%         1%        3%&lt;br /&gt;Titanium          0%       30%     10%&lt;br /&gt;NanoFiber        0%         0%      .1%&lt;br /&gt;&lt;br /&gt;Do we need to add Nickel?  Anything else?  I'm guessing Iron should be increased.  Water as well?&lt;br /&gt;&lt;br /&gt;I'm thinking of adding an extra column for % when digging underground or % when robot digs (though these might just be double and tripple the chances of finding one).  Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37148528-8142914140725400007?l=moonbaseone.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://moonbaseone.blogspot.com/2007/02/mineral-counts.html</link><author>noreply@blogger.com (Jay)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></item></channel></rss>